Introduction

Welcome to another world, known as York. The following text is from a play-by-e-mail fantasy role playing game that I ran. It was the second of four such that I have on disk, and if motivation is sufficient, I'll put the whole cannon on this CD. It was written by many people that you will meet shortly. While technically I was the "Game Master" for this campaign, I tried to be more of a moderator. The text should be thought of as the script for a drama, not a book. If it reads a bit over-the-top or larger-than-life at times, recall that it is a fantasy role-playing game. All of us have interesting and full normal lives outside York, but you won't see much of that here. Occasionally bits of numbers will intrude. If you are familiar with Steve Jackson's GURPS (Generic Universal Role Playing System) you may be able to decode some of the short hand buried in the numbers. You don't have to know GURPS to enjoy reading this, and most of it is completely system neutral. Another occasional intrusion to the script will be comments from the players, as opposed to the characters. Think of it as things hecklers might mutter to each other, or that the producer and director backstage are saying to each other. Some of that text is to die for, so it too was left unchanged. Occasionally the characters will "talk" to the players or the narrator for humorous effect.

How To Read This Stuff

All of the text starts with a tag of who is saying it. If the HTML gods are with us, those tags are bold, underlined, and end in a colon: These will tend to always use the same tag for the same person with only rare exceptions to that rule. A character might be addressed as Dick, Richie, or things less printable, but when he speaks the tag will almost always say Sir Richard: The narrator is tagged this way as well.

After the tag might come a short bit in square brackets helping the reader understand things that the text can not easily convey. The [unspoken] tag is the most common of these, it allows us to hear what is going on inside the head of the characters.

In the text will sometimes be longer comments to show action and expression. These will be in [square brackets] and again hopefully will be indented and set off by white space. At least it was when all this was plain text under UNIX when this all was written J.

The particular adventure, which I called "pbm2," is best read by starting with the threads of a major character, such as Richard or Blackbird. Her and Richard's threads do most of the story telling. Unfortunately, Jhereg and Gallilei (or Maia and Brennen for that matter) tend to provide most of the "why we are here, what we are doing" text early on. Having read them, the other threads will make more sense as they jump around and seem to teleport in and out of existence. This was a story of many authors. Not all of them were available, or motivated enough, or something to write a full thread for their character. "Minor" characters suffer this the worst.

Players (Who Wrote This Stuff, Anyway?)

We got together monthly for face-to-face GURPS gaming sessions as well as the ongoing email campaign. One of the facts we noted is that role-playing is richer in email and combat is more exciting in face-to-face.

Player Characters (Who Are We Writing About?)

Non-Player Characters of Note

Politics of York

I may put the BBY (Big Book of York) here. York is a confederation of independent duchies. Dukes are the most powerful level of nobility. Levels below that are titles in duchy specific fashions. Ducal families have psi powers, thus Sir Richard has them. There is a charter that holds the duchies together, it nearly blew up when people first encountered the morkons to the north.

Layout From here

The text was generated as files that were emailed among those with a character there. Like real life, and unlike a good book, many interesting characters did things at the same time in different places and came together and apart at whim. The text made for difficult reading in a linear fashion through the files. But with links, you can just follow a single character and see what happened to them. Another trip through you can see what happened to somebody else. You can even peek when someone sneaks off and come back to the character you were following without missing a word. The response from Dave when he read what Blackbird had been doing (under Sir Richard's nose very nearly) was, "wow!"